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Tales of the RED: Hope Reborn Dev Blog #3 – New Rules, New Options – R. Talsorian Games

Posted 4 days ago by rbarefootrtalsorianCyberpunkTales of the RED: Hope Reborn, like every book released for Cyberpunk over the past three decades, is a collaborative project. It began at the top, with concepts and outlines, then passed onto the writers (introduced in the last dev log) to hang some polymer muscle on the cyberskeleton. To encourage communication, not just between the writers and myself but between the group as a whole, I set up a Discord server for the team.Then we got to work. Questions flowed in all directions as work continued.“What if we did X?”“How do you do Y using the core mechanics?”“We have rules for Stickball, so what about …”Each time someone asked a rules question or suggested an idea, RTG senior designer James Hutt and I went hmmm. We realized a few new subsystems could enhance the game by adding variety and depth to the game’s robust core mechanics. As always, when working on new designs, we began with a simple concept: new rules should be fun and optional…



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